كتابة النص: الأستاذ الدكتور يوسف أبو العدوس - جامعة جرش قراءة النص: الدكتور أحمد أبو دلو - جامعة اليرموك مونتاج وإخراج : الدكتور محمد أبوشقير، حمزة الناطور، علي ميّاس تصوير : الأستاذ أحمد الصمادي الإشراف العام: الأستاذ الدكتور يوسف أبو العدوس
فيديو بمناسبة الإسراء والمعراج - إحتفال كلية الشريعة بجامعة جرش 2019 - 1440
فيديو بمناسبة ذكرى المولد النبوي الشريف- مونتاج وإخراج الدكتور محمد أبوشقير- كلية تكنولوجيا المعلومات
التميز في مجالات التعليم والبحث العلمي، وخدمة المجتمع، والارتقاء لمصاف الجامعات المرموقة محليا واقليميا وعالميا.
المساهمة في بناء مجتمع المعرفة وتطوره من خلال إيجاد بيئة جامعية، وشراكة مجتمعية محفزة للابداع، وحرية الفكر والتعبير، ومواكبة التطورات التقنية في مجال التعليم، ومن ثم رفد المجتمع بما يحتاجه من موارد بشرية مؤهلة وملائمة لاحتياجات سوق العمل.
تلتزم الجامعة بترسيخ القيم الجوهرية التالية: الإلتزام الإجتماعي والأخلاقي، الإنتماء،العدالة والمساواة، الإبداع، الجودة والتميّز، الشفافية والمحاسبة، الحرية المنظبطة والمستقبلية.
As the COVID-19 pandemic strikes Jordan, many universities have implemented online education. However, effective use by students has been hindered by many challenges and attitudes. In this paper, we examine the experiences and attitudes of students during the COVID-19 pandemic in regard to online education, focusing on Al-Balqa Applied University and Jerash University. An online questionnaire was administered to 200 students from 2 different universities who took different online courses through AlBalqa Applied University and Jerash University. The study found that students from Al-Balqa Applied University and Jerash University face similar challenges in e-learning. Moreover, female students suffered more than male students during the pandemic with regard to the challenges they faced in e-learning. In addition, Jerash University students are significantly more disposed to e-learning than students from other universities. In addition, male students are more likely than female students to be positive about e-learning.
This study aimed to examine psychological alienation among students of Jerash University, Jordan. The study sample consisted of 112 students randomly selected at the College of Education, Jerash University. The data for this study was collected through a psychological alienation scale (PAS) developed by the researchers. The PAS dimensions included self-alienation, social deficit, loss of purpose, social isolation, and psychological alienation as a whole. The results showed that the overall level of psychological alienation among the study participants was moderate with an arithmetic mean of 2.91 and a standard deviation of 0.49. Among the dimensions, self-alienation was the highest with an average mean of 3.34, and social isolation was the lowest with an average of 2.31. The results also showed that statistically significant differences (a = 0.05) were attributable to the effects of gender in favor of females. Also, statistically significant differences (a = 0.05) were attributed to the impact of the difference on the level-of-education variable (BS/MA). Recommendations by the researchers referred to the importance of building psychological and educational guidance programs for college students and developing the educational strategies used in teaching.
Spatial abilities have been shown to have significant input in nurturing Science, Technology, Engineering, and Mathematic expertise. However, little is done to systematically nurture STEM skills in education let alone investigate innovative approaches to help develop them in students. This paper utilized seminal work in the spatial abilities literature to investigate the extent to which ACT test scores for mathematics and science are used to recruit STEM students. The findings indicate that geometry-related items on the ACTs focus on static, two dimensional space, recall, and interpretation of graphs. The tests highlight a big gap in nurturing and assessing the use of visual imagery in both mathematics and science. These findings underscore the need for including visual imagination skills in the school curriculum in general and in early childhood in particular.
Spatial ability is a form of intelligence where a person demonstrates the capacity to mentally generate, transform, and rotate a visual image and thus understand and recall spatial relationships between real and imagined objects. The aim of this paper is three-fold: (1) to review related empirical studies on spatial abilities for young children from 1999 to 2022; (2) to underscore the significance of spatial abilities and effective strategies that can be used to foster in young children; and (3) to highlight the need for a broader understanding for teaching spatial reasoning abilities to young children. A two-phase literature review was conducted. The first focused on grouping studies according to the common areas they dealt with. The second focused on identifying major themes. Three major themes emerged from the literature: spatial skills innate to young children, children’s perception of space, and their mediation strategies. There are two implications of these themes for early childhood practitioners. The first is for them to recognize the importance of spatial reasoning for fostering quantitative reasoning in young children. The second is to implement age-appropriate strategies to foster spatial abilities and skills in young children. Recommendations for further studies are also provided.
هدفت الراسة التعرف إلى الفروق في الدرجة الكلية لمقياس الوسواس القهري بعد المعالجة التجريبية (العلاج المعرفي السلوكي)، والفروق في الدرجة الكلية لمقياس الصحة النفسية بعد المعالجة التجريبية (العلاج المعرفي السلوكي)، والتعرف على العلاقة بين خفض اضطرابات الوسواس القهري والصحة النفسية، استخدمت الدراسة تكونت عينة الدراسة من (20) شخص من كبار السن المصابين بالوسواس القهري والمراجعين لعيادات الأميرة بسمة في محافظة اربد، وتم تقسيمهم لمجموعتين (10) تجريبية و (10) ضابطة، أظهرت النتائج وجود أثر في فاعلية البرنامج الإرشادي الجمعي المعرفي السلوكي في خفض اضطرابات الوسواس القهري لدى عينة من كبار السن في ضوء جائحة كورونا، كما أظهرت وجود أثر في فاعلية البرنامج الإرشادي الجمعي المعرفي السلوكي في تحسين الصحة النفسية لدى عينة من كبار السن في ضوء جائحة كورونا، وفي ضوء ذلك قمت الراسة مجموعة من التوصيات أبرزها تطبيق البرنامج الإرشادي الجمعي المعرفي السلوكي لميع المرضى كبار السن في جائحة كورونا، وإدخال البرنامج العلاجي ضمن مقررات إعداد المعالجين والمرشين وإمكانية تطبيقه.
هدفت الدراسة التعرف إلى فاعلية برنامج تدريبي مستند على النظرية المعرفية السلوكية لخفض الضغوط النفسية لدى الأطفال في ضوء جائحة كورونا وعلاقتها بالصحة النفسية، واستخدمت الدراسة المنهج شبه التجريبي، وتكونت عينة الدراسة من (30) طفل وطفلة من أطفال مرحلة الطفولة المبكرة في لواء قصبة إربد، وأظهرت النتائج أن هناك مستوى مرتفع من الضغوط النفسية لدى أطفال مرحلة الطفولة المبكرة في ضوء جائحة كورونا، وان هناك أثر إيجابي للبرنامج التدريبي في خفض الضغوط النفسية ورفع درجة الصحة النفسية لدى أطفال مرحلة الطفولة المبكرة، وأوصت الدراسة توفير فرص الحوار والتفاعل مع أطفال مرحلة الطفولة المبكرة من حين لآخر، ومواجهة مشكلات مرحلة الطفولة المبكرة بقدر من التفكير المنطقي.
هدفت هذه الدراسة إلى التعرف على درجة توافر التوجه االستراتيجي لدى رؤساء الجامعات األردنية في هدفت هذه الدراسة محافظة العاصمة من وجهة نظر عمداء الكليات. واتبع الباحث المنهج الوصفي. ولتحقيق أهداف هذه الدراسة تم تطوير استبانة وتم التأكد من صدقها وثباتها، وتكونت عينة الدراسة من جميع عمداء الكليات في الجامعات األردنية في محافظة العاصمة عمان وعددهم 126 عميدا للفصل الثاني 2018/2019 .وأشارت نتائج الدراسة الى أن درجة توافر التوجه االستراتيجي لدى رؤساء الجامعات كان مرتفعا، كما أظهرت النتائج وجود فروق ذات داللة إحصائية تعزى لمتغير السلطة المشرفة لصالح الجامعات الخاصة في مجالي التوجه نحو البحث العلمي والتوجه نحو الشراكة المجتمعية ولصالح الرتبة األكاديمية أستاذ لجميع مجاالت التوجه االستراتيجي. أوصت الد ارسة بالمحافظة على مستوى اهتمام القيادات االكاديمية بالتوجه االست ارتيجي وتبني نتائج هذه الدراسة من قبل المعنيين فيما يخدم تطوير الجامعات االردنية.
This research aimed effectiveness of an educational program based on the collective games in treating the high selfishness behaviour among the kindergarten children. study sample consisted of (52) male and female children at Al-Husein Ben Talal University Kindergarten, and distributed to two groups, the control group its individuals’ number reached (26) and the experimental group its individual number reached (26) child, they were selected by the purposeful method. Study instruments consisted of the selfishness behaviour scale among the children and the educational program based on the collective games. Validity and reliability of the instruments were confirmed and using (ANCOVA) to study the differences in the arithmetic means between the two groups at the post-test degree, since the results showed the presence of differences with statistical significance at significance level (0.05) in the means between the experimental and control groups individuals at the total degree. And to know the differences between the degrees means of the experimental group individuals after applying the program and degrees means of the same group after two months of the follow-up on the selfishness behaviour scale (Eta square) was used to know the effect size caused by the educational program at the selfishness behaviour scale. Results showed that effect of the educational program lasted for two months after monitoring their degrees at the post-scale. The study recommended necessity for interest in equipping the kindergarten children with the appropriate social interaction Behaviours, in addition to raise the awareness of the families about teaching their children the participation and cooperation with the others, and introducing programs and activities to train the children on the collective work.
Students need to learn and practice creative thinking skills to ensure success in solving everyday, national, and global problems that include those affecting economic issues. The global economy requires workers to have research and innovation skills that depend upon creativity. However, many current educational programs focus mostly on factual content, doing little to inspire or apply the creative process. The project presented here shows an engaging activity that combines creative thinking skills with economic content. Although the activity occurred in a college course on creativity theory and practice, this challenging game can be easily adapted and embedded in the Kindergarten-12 social studies curriculum. This article discusses the set-up of the activity and its connection to creativity theory and curriculum standards. It showcases the work of eleven participants who each made a unique object or scene from a given set of craft and recycled materials, subsequently relating the resulting product to a current economic issue. Photographs of the resulting products are provided along with descriptions of the theme of each item, its connection to economics, and creative aspects of the work. Suggestions for adaptation to the Kindergarten-12 classroom are given.
Creativity is a talent that undergirds invention and innovation, making it an important skill in today’s society. Although students are often told to “be creative,” they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for educators working with preK-12 gifted students or their teachers as a model for what teachers can do in their classrooms to allow students to practice creative thinking. During the conference presentation, Torrance’s creative strengths were reviewed with photographic examples, definitions, and suggestions printed on handouts. For the problem-solving game, each participant was given an identical set of recycled/craft materials, and about 30 minutes to create an object or scene fitting with a given theme. This presentation was delivered each of the two days of the conference with a different theme each day: “under water” was the theme the first day and “cool space” was the theme for the products on the second day. Participants each created an object that exhibited creative strengths and followed game-rules using the additional tools of scissors, glue, markers, and thread. Photographs of the final products are shown with their creative strengths identified. Most participants were successful in developing products that showed five creative strengths as required by the game rules. The most common approach to making a creative product that exhibited creative strengths was to tell an original story involving some motion that was detailed, artistically appealing, or humorous, and contained characters with emotional expressions. Because of the success and enthusiasm of participants for the game, the authors recommend it for students, clubs, and recreational activities.
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الساعات المكتبية:
الأحد : 12:30 - 2:00
الإثنين: 11:00 - 12:30
All Rights Reseved © 2023 - Developed by: Prof. Mohammed M. Abu Shquier Editor: Ali Mayyas